from Deck import *
from random import shuffle
class SolitaireGame:
""" a simple Solitaire Game: N cards are dealt face up on the table.
If two cards have a matching rank, new cards are dealt face up on top of them.
Dealing continues until the deck is empty, or no two stacks have matching ranks.
The player wins if all the cards are dealt."""
def __init__(self, N):
"""Constructor
pre: N is an integer, denotes the number of piles, s.t. 1 < N < 50
post: self.size is the number of piles"""
if N < 1 or N>50:
raise ValueError
self.size = N
def newGame(self):
""" Creates a new game
post: creates an instance of Solitaire game with N empty places"""
self.deck = Deck() # creating a deck of cards
self.deck.shuffle() # shuffling them in place
self.places = [[self.deck.deal()] for i in range(self.size)] # creating self.size(N) piles with one card in each
self.sizes = [0 for i in range(self.size)] # each pile has one card so far, with index 0
def playRound(self):
""" a round of a game
pre: all piles are not empty
post: piles with same rank get new cards on top of them,
returns True if successful, and False if no cards were placed into piles"""
def playGame(self):
""" plays a Solitaire game
post: returns True, if player wins, and False otherwise"""
def __str__(self):
""" prints out the layout of top cards at the moment, in self.size(N) piles"""
#Tests
# just one presented
s = SolitaireGame(10)
result = s.playGame()
if result == True:
print("The player won!")
else:
print("The player lost.")